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981. main diffrence between blaster and pulse - in Ships and Modules [original thread]
Originally by: Rune v3nus Originally by: SuiJuris Originally by: Rune v3nus Edited by: Rune v3nus on 31/07/2009 15:15:01 Edited by: Rune v3nus on 31/07/2009 15:14:23 Originally by: Yana Kaar yes, they DO tel...
- by Seishi Maru - at 2009.07.31 15:47:00
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982. Competition - Who can get the best EFT tank out of a subcap? - in Ships and Modules [original thread]
Covert Ops Cov ops cloak II inteligent pilot.. anything else.. Best tank ever...
- by Seishi Maru - at 2009.07.30 22:35:00
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983. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Karl Luckner Originally by: Ecky X The Rokh has an injector. Just try it with a buddy. The Rokh's cap is a joke and collapses quite fast. A rokh with active tank will have some cap problems. But they are n...
- by Seishi Maru - at 2009.07.30 22:32:00
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984. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Ecky X Edited by: Ecky X on 30/07/2009 13:24:03 This is a 6-gun Megathron, with 2 heavy neuts, compared with a 6x 800mm AC Pest, with 2 heavy neuts: Link Mega has more HP, same agility, more tracking, more damage, a...
- by Seishi Maru - at 2009.07.30 13:39:00
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985. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Lindsay Logan Edited by: Lindsay Logan on 30/07/2009 13:30:12 And still, mega has to consue cap to keep guns fiering, projectiles need not. I have both ammar BSs and minmatar BS at level 5 with basically all skilsl r...
- by Seishi Maru - at 2009.07.30 13:36:00
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986. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Lindsay Logan So what you more or less want is a ship that equals mega wiht no cap consumtion at all on the guns? No cap should equal less damage then cap intencive guns. Aslo ammo for AC is better, more damage types. I wo...
- by Seishi Maru - at 2009.07.30 13:33:00
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987. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
Simple solution REmove +5 and +4 implants from game.. restrict to +3 ? Is not like you need to fit +5 you do because you want! I have spent 95% of my eve careeer with +3 clones. And know what? I lost only like 10 or so implants sets up today in 3...
- by Seishi Maru - at 2009.07.30 13:27:00
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988. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Lindsay Logan One comment I got is why everyone want ot make every ship into the same thing, armor tanked gank/tank ships. We already got Mega, we got Amarr BSs, we got phoon. Tempets pulls off its role perfectly as is imo....
- by Seishi Maru - at 2009.07.30 13:10:00
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989. How to use a Dread? - in Ships and Modules [original thread]
Originally by: Duke Starbuckington [Phoenix, Cruisin for a bruisin] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II Damage Control II 100MN Micro...
- by Seishi Maru - at 2009.07.30 12:28:00
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990. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Merbusent Originally by: Beverly Sparks Originally by: Merbusent Try this setup for slot layouts I think it works, tanks DD :D Gyrostabilizer II Gyrostabilizer II Damage Control II Signal Amplifier II Signa...
- by Seishi Maru - at 2009.07.30 12:24:00
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991. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Seishi Maru on 30/07/2009 12:20:26 Originally by: Omarvelous Solo piracy is pretty much non existent in eve when compared to the ammount of combat in 0.0 and empire wars in high sec.A lot of the self proclaimed pirates ...
- by Seishi Maru - at 2009.07.30 12:14:00
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992. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: To mare Originally by: ArcticPrism Originally by: To mare nanonerf was bad and stupid. a nerf was necessary but not in this way. a good review would be: keep all what we have now but: make T2 mwd give a bigg...
- by Seishi Maru - at 2009.07.30 03:06:00
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993. Q for armor pros - in Ships and Modules [original thread]
Max speed under MWD is under mass effect. So plates do reduce it. Altough not by a HUGE margin.
- by Seishi Maru - at 2009.07.30 03:03:00
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994. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Seishi Maru on 30/07/2009 03:01:56 Originally by: Omarvelous Originally by: AstroPhobic Originally by: Omarvelous I think I make some valid points about why a Tempest is good. *shrug* I don't think you ha...
- by Seishi Maru - at 2009.07.30 02:59:00
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995. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Drek Grapper Originally by: Seishi Maru In fac temepst WAS as good as the megatron. But it got hit harder by ALL the nerf in recent years. THe NOS nerf hit it harder (made capless weapons less relevant, made his ...
- by Seishi Maru - at 2009.07.30 01:21:00
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996. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: Linas IV Edited by: Linas IV on 29/07/2009 13:56:24 Originally by: Sidus Isaacs Snakes are still quite excelent. They give you much needed perfomrance. Please enlighten me, how a raw 10%(!) speed increase hel...
- by Seishi Maru - at 2009.07.29 14:24:00
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997. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Originally by: Arrs Grazznic I've always found it odd that you can fit multiple rigs of the same type to a ship. Rigs are meant to be permanent modifications to your ship made by a bit of hack and lash, rather than the addition of modules....
- by Seishi Maru - at 2009.07.29 14:23:00
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998. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Gypsio III It's interesting to look at changes to the tier 2 BS in recent years. A while ago the Mega was arguably the best tier 2 BS, having good damage close up and being a good fleet sniper. At that time, the Apoc just ha...
- by Seishi Maru - at 2009.07.29 14:18:00
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999. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: Gripen Omg they nerfed my "I win button" *cry**cry**cry* Ok, /me attempts to be more constructive ... First: Nanoships were not speedtanks because speedtanking is technique of evading damage within enemy weapons range. Gen...
- by Seishi Maru - at 2009.07.29 12:02:00
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1000. [Issue] Unresolved "Resolved" Issue regarding Minmatar Projectiles - in Assembly Hall [original thread]
Originally by: darius mclever wasnt there something that AC hit better at the edge of falloff, so you go a bit further off you will run out of the lasers absolutely short falloff and they wouldnt hit at all? - There are skills which i...
- by Seishi Maru - at 2009.07.29 11:48:00
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